Here's a vehicle model I did for who 3d city render.
Wasn't designated to do one but did one anyway (Meant to do signature (which is finished))
- Ambient Occlusion Render via material override.
- Matte Render.
- Used for easy masking and selection during composition.
- Final Render. With Shadows and Lights
- Final Render. Without Shadows and Lights
- Used for composition
- Final Composition (Done in Photoshop)
- Had Final Render on a Normal Blend and had the AO layer on Multiply to bring out the shadows.
- Matte layer hidden.
- Background made using simple Gradient tool in Photoshop.
*Note: The matte render was very different compared to the signature render. For some reason it wouldn't matte render the inside of the cockpit, but this didn't really pose a problem since it was just a simple eclipse to included later. If it was a small detail I probably would of ran into some trouble.
*This gave me more practice with making my own background in Photoshop. I also learned the importance of quads with rendering the model.
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