Sunday 23 March 2014

3D Vehicle Compostion

Here's a vehicle model I did for who 3d city render.

Wasn't designated to do one but did one anyway (Meant to do signature (which is finished))

 - Ambient Occlusion Render via material override.

- Matte Render.
- Used for easy masking and selection during composition.




- Final Render. With Shadows and Lights






- Final Render. Without Shadows and Lights
- Used for composition


- Final Composition (Done in Photoshop)

- Had Final Render on a Normal Blend and had the AO layer on Multiply to bring out the shadows.

- Matte layer hidden.

- Background made using simple Gradient tool in Photoshop.



*Note: The matte render was very different compared to the signature render. For some reason it wouldn't matte render the inside of the cockpit, but this didn't really pose a problem since it was just a simple eclipse to included later. If it was a small detail I probably would of ran into some trouble.

*This gave me more practice with making my own background in Photoshop. I also learned the importance of quads with rendering the model.



No comments:

Post a Comment