Have 2 weeks off Tafe. Decided to go anyway and not waste it.
Here are some progress screens.
- Created a box, made even dimensions (WxL). Removed the bottom faces. Added an "Edit Poly" & "Noise" Modifier. Then I shaped it using soft selection on the faces/vertexes and free-form brushes
- Created a plane, same WxL dimensions as the box. Formed mountains around the pit on the box by hiding and showing the box every so often as I was forming to make sure they we're in the right place. Added a noise mod for a rough, rigged look.
- Both the plane and box shown in this screen. Notice how the plane is covering the pit.
- Change perspective and delete the faces cutting into and cover the pit leaving the mountains untouched.
- Looks much cleaner :)
- Now time to rock!
Start with a normal sphere. Dimensions shouldn't matter as long as it's smaller than the environment.
Put him into another layer for ease.
- Technically I made a boo-boo here.
It would of made more sense to not change the z-scale yet since I can I'm making a bunch of copies of this one anyway that change later after the modifiers. That way I can make it more variations of rocks.
- Continued anyway.
Added a noise modifier.
- Another screen.
It's good to note that if you make the scale too low some of the vertexes will clip through the faces.
That can cause problems while adding materials.
- Add that sucker.
Just made quick copies by alt-dragging the rock after placing it.
Then I went back and changed the seed value in the "Noise" modifier and changed the scale size on each rock to make variations.
- After adding the basic stuff and rotating and fitting it together.
Clearing the usual stuff gave me the idea of doing a sand canyon, so I added some pyramids, using the pyramid polygon, to reinforce the idea.
- Finished, Untextured product. Added some obelisks by making very short, small pyramids the extruding the bottoms using a "Edit Poly" modifier.
---End Note: I made a canyon earlier using a plane poly. but just found it terrible to work with. So I started again and found boxes are easier to work with for some reason. Really like what I ended up with. I might added a rocky arch/bridge over the pit later on as a separate poly.
All that's left is to add a matte painting, skydome, the space ship and to texture it all. Oh boy......
Oh boy, indeed!
ReplyDeleteCheck out Vincent's blog. He's getting right into the 3D thing too. You may be able to exchange notes.
http://vincentfroneman.tumblr.com/