Tuesday 15 April 2014

Canyon Scene Assignment. (Making the Objects)

 Have 2 weeks off Tafe. Decided to go anyway and not waste it.

Here are some progress screens.


 - Created a box, made even dimensions (WxL). Removed the bottom faces. Added an "Edit Poly" & "Noise" Modifier. Then I shaped it using soft selection on the faces/vertexes and free-form brushes

 - Created a plane, same WxL dimensions as the box. Formed mountains around the pit on the box by hiding and showing the box every so often as I was forming to make sure they we're in the right place. Added a noise mod for a rough, rigged look.

- Both the plane and box shown in this screen. Notice how the plane is covering the pit.

- Change perspective and delete the faces cutting into and cover the pit leaving the mountains untouched.

- Looks much cleaner :)

- Now time to rock!

Start with a normal sphere. Dimensions shouldn't matter as long as it's smaller than the environment.

Put him into another layer for ease.

- Technically I made a boo-boo here.

It would of made more sense to not change the z-scale yet since I can I'm making a bunch of copies of this one anyway that change later after the modifiers. That way I can make it more variations of rocks.

- Continued anyway.

Added a noise modifier.

- Another screen.

It's good to note that if you make the scale too low some of the vertexes will clip through the faces.

That can cause problems while adding materials.

- Add that sucker.

Just made quick copies by alt-dragging the rock after placing it.

Then I went back and changed the seed value in the "Noise" modifier and changed the scale size on each rock to make variations.

- After adding the basic stuff and rotating and fitting it together.

Clearing the usual stuff gave me the idea of doing a sand canyon, so I added some pyramids, using the pyramid polygon, to reinforce the idea.

- Finished, Untextured product. Added some obelisks by making very short, small pyramids the extruding the bottoms using a "Edit Poly" modifier.

---End Note: I made a canyon earlier using a plane poly. but just found it terrible to work with. So I started again and found boxes are easier to work with for some reason. Really like what I ended up with. I might added a rocky arch/bridge over the pit later on as a separate poly.




All that's left is to add a matte painting, skydome, the space ship and to texture it all. Oh boy......

1 comment:

  1. Oh boy, indeed!
    Check out Vincent's blog. He's getting right into the 3D thing too. You may be able to exchange notes.
    http://vincentfroneman.tumblr.com/

    ReplyDelete