Have 2 weeks off Tafe. Decided to go anyway and not waste it.
Here are some progress screens.
- Created a box, made even dimensions (WxL). Removed the bottom faces. Added an "Edit Poly" & "Noise" Modifier. Then I shaped it using soft selection on the faces/vertexes and free-form brushes
- Created a plane, same WxL dimensions as the box. Formed mountains around the pit on the box by hiding and showing the box every so often as I was forming to make sure they we're in the right place. Added a noise mod for a rough, rigged look.
- Both the plane and box shown in this screen. Notice how the plane is covering the pit.
- Change perspective and delete the faces cutting into and cover the pit leaving the mountains untouched.
- Looks much cleaner :)
- Now time to rock!
Start with a normal sphere. Dimensions shouldn't matter as long as it's smaller than the environment.
Put him into another layer for ease.
- Technically I made a boo-boo here.
It would of made more sense to not change the z-scale yet since I can I'm making a bunch of copies of this one anyway that change later after the modifiers. That way I can make it more variations of rocks.
- Continued anyway.
Added a noise modifier.
- Another screen.
It's good to note that if you make the scale too low some of the vertexes will clip through the faces.
That can cause problems while adding materials.
- Add that sucker.
Just made quick copies by alt-dragging the rock after placing it.
Then I went back and changed the seed value in the "Noise" modifier and changed the scale size on each rock to make variations.
- After adding the basic stuff and rotating and fitting it together.
Clearing the usual stuff gave me the idea of doing a sand canyon, so I added some pyramids, using the pyramid polygon, to reinforce the idea.
- Finished, Untextured product. Added some obelisks by making very short, small pyramids the extruding the bottoms using a "Edit Poly" modifier.
---End Note: I made a canyon earlier using a plane poly. but just found it terrible to work with. So I started again and found boxes are easier to work with for some reason. Really like what I ended up with. I might added a rocky arch/bridge over the pit later on as a separate poly.
All that's left is to add a matte painting, skydome, the space ship and to texture it all. Oh boy......